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Unsolicited Advice!

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...Always the most fun to give. Although it's not entirely unsolicited - I was recently asked by a young reader to share advice about art careers and life in general. Asked for my two cent's worth, I then proceeded to commence a pennies-and-assorted-change bombardment on a massive scale. It's mainly common sense, but as that's frequently in short supply and never provided by our education system, I thought I'd post my 'I'm-getting-old-can-you-tell' ramblings here. Enjoy!


What advice would you give someone who was looking to go into the art field, or really any type of career?
Most of my classmates in art college were there because they loved to watch cartoons and play video games. So when their high school guidance counselor asked them, 'What do you love to do? That should be your career!' They said, 'Oh, cartoons and video games - I should be an artist!'
Wrong. If they had spare time, odds are they'd be watching TV - not drawing. Loving to watch TV is not the same as loving to sit and work on drawings for hours. This seems obvious, but so many kids fail to make that basic distinction. It's like if someone loved to swim in pools - and then made the mistake of thinking they must also love to install chlorination hardware. Except one could likely get a job working with pool equipment if they were even moderately bright and a little motivated.
But a career in art, especially in non-commercial independent art, involves passionate commitment and grueling work. If the person doesn't love that work, they'll be very disappointed as soon as they realize fame is not imminent.

Here's how to choose your direction in life:

(1) Become Good At Doing Things.

What do you enjoy *doing*? This should be an actual activity, one that involves work, effort, and personal satisfaction. If you don't know what you like to do just yet, that's okay - but be doing SOMETHING.
You may learn what you like by finding what you don't like. I did professional studio animation and freelance art for a year after college, and utterly hated it. But I was still doing something - and it's essential to get in the habit of targeting and accomplishing goals, of being active, and of striving to do your best. Just as long as you are in fact doing something.
Learn to be effective. Even if you're working at McDonald's, then kick ass at burger flipping.

(2) Know What You Want.

This actually comes second, after learning to do things. A lot of people know what they want in life - big houses, leisure, respect. But if they aren't good at doing things, they'll never get what they want, so what they want doesn't really matter.
Once you're good at doing things, then you're mobile, you can take action, you can take yourself places. And THEN it's important to decide where you're going. If you're in the habit of doing things, you'll have a good chance of knowing what you enjoy and are good at doing. If not, then you at least have some basic interests - everyone does. Research and pursue your interests with vigor so you will learn, within that arena, what precisely you would like to do.
Think about what you want your life to be like - but be realistic, visualizing unicorns and golden mansions never made a lazy man rich. But with an informed picture of the world, think about what kind of life you would like to live - what ideals would you embody, what work would you enjoy, how would you change things for the better, how would you feed yourself, how much do you want to earn, and how can you be worth it? Once you get a clear realistic vision of what you want in your life, and you're in the habit of doing things, you can start doing things in the direction you want to go.
One note, though - you spend nearly your entire life on the road, not at the destination. So make sure that not only do you want the destination, but you want and will appreciate the road you're taking.

(3) Strive. Fail. Learn. Strive. Fail. Learn. Repeat.

Being relentless is essential. Far more important than talent is persistence. Everyone fails, unless they're taking easy street, which generally goes nowhere. So don't be discouraged by setbacks. Get used to failure - it's not a bad thing. As long as you learn from it, and don't let it permanently demoralize you. Life is hard and painful - you'll need to build up your willpower to get through it. So when you get knocked down, get back up again, and keep at it. For as long as it takes.

(4) Be Happy.

Like I said, life is mostly working towards your goal, not getting it. So learn to enjoy your work and yourself, and even learn to enjoy tackling problems the best you can. Generally speaking, most people will have a pre-set level of misery in their daily life. Even if things are going okay, they will still find something to be unhappy with, because they've subconsciously selected their level of happiness.
Happiness does not come when problems are gone, or with success, or from a spouse, or approval, or from anything else. You will never find happiness. You have to learn to create it, and then you'll have it by your side to help you weather the storms.

And that's about it for advice - that, and read. People smarter than you and I have written books, and we can benefit a lot by taking advantage of that fact.

...I would consider turning the above content into a book all it's own, but I think I'd be violating the copyright on Brian Griffin's "Wish It, Want It, Do It."

Grandma's Wild Egyptian Ride

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A bit belated, but we wanted to make a blog entry commemorating Liz's grandma, international adventurer extraordinaire, and her intrepid tour of the Holy Land.
She visited Egypt and the middle east accompanied by Liz's dad and Aunt Jill. Here she is with Liz's dad on a camel:

After the photo, Grandma discovered that she does not much care for camels.

This was back in January, around her eighty-ninth birthday. One day after they departed Egypt to return home, the Jasmine Revolution began. We were very relieved they made it home safely, especially because the riots were right around the area they were staying. This leads me to the inevitable suspicion that Liz's grandmother is an agent of some secret order tasked with destabilizing tyrants and seeking freedom in the midst of oppressive regimes.

I suppose there's no way to know for sure - it's probably safer that way.

Tally now has an official Sebek idol, carved from Egyptian alabaster. We had hoped the icon would serve as religious role-model, something for our little gator to aspire to, and inspire orderly, reverent behavior. Unfortunately it turns out Tally is a heretic, and wants nothing more than to kill and eat her god.




Tally: 1
Ancient Egyptian gods: 0

Anthrocon Absence

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Better you hear it from me than from Peter Jennings - Dreamkeepers won't be having a dealer's table at Anthrocon this month.

Liz is still in the hospital, and without The Smart One around it was decided that an unsupervised David would have far too much opportunity to instigate disaster running a table alone.
The original plan was to open Volume 3 Pre-Orders at Anthrocon, but we're going to postpone Pre-Orders as well. There's simply not enough of the book finished to justify selling it. We had planned to be further along in production by now... This delay hasn't stopped us, but admittedly it has slowed us down quite a bit. We're not even finished with our 15-second commercial yet, for crying out loud...

...But it's ALMOST done! Every scene is completely animated, rendered, and ready to roll except scene one - and I'm finishing the cel shading in there this weekend. I'll post a video of animated production samples soon.

So despite setbacks, we're still moving forward - Even while hospitalized, Liz has made this directive clear, and I'm not about to defy the will of someone who would be exonerated by the sanity clause. ( http://www.youtube.com/watch?v=KS2khYJZKwA )

After the commercial is finally knocked out and locked in the 'done' bin, we'll be pulling out all the stops and going full-bore on Volume 3 production. Prelude is currently on a bi-weekly schedule while Liz is recovering, and we've actually decided to keep it bi-weekly even after she's better, until V3 is done. I love updating every week, but the last two years has seen more finished Prelude than finished Volume 3, and the graphic novel is overdue. The books are the meat and potatoes of the series, after all, and the next installment really needs to be our primary focus until it's complete.

Though confined to the hospital at present, Liz is vastly better, and table or not, wants at least David to attend Anthrocon in her stead.

As a result, this will be the first time ever that I'll be loose at the convention without being confined behind a table. There may be photos.

I'm sorry to everyone in advance.

15-Second Commercial!

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First, the best news I could hope to share - Liz has recovered and is back home from the hospital! Thank you again to everyone for the support and goodwill we've received - words are inadequate to encapsulate my gratitude.
I asked the doctors to cast a charm on us warding off evil and guaranteeing eternal vitality, but it turns out that's not specifically covered in medical school. They couldn't even give us any health potions. So though adversity may not be eternally banished, we've generally got the hang of working around it and getting things done regardless.
And speaking of getting things done, slightly-less-but-still-exciting-and-skippy-good-news: Our 15-second commercial animation is finished!

For a brief blast of animation, click thus: http://www.youtube.com/watch?v=9SXkC4vyTao


It's a relief to have it completed. Especially in light of my old articles http://vividstuff.blogspot.com/2009/04/article-6-action-road-to-new-market.html
exhorting the importance of effective marketing, I now feel less like a hypocritical loud-mouth. I'm just your every-day average loudmouth.
Admittedly this commercial took way longer to produce than I originally estimated... Partially due to 'Fun-Tyme With Life Events!' but also largely because I was too optimistic in calculating the workload.
I have to offer profuse thanks to the Association of Seven for their help on the production - without them, I'd still be coloring frame after frame, thinking to myself, "I wish I had a bunch of badass art ninjas to do my dirty work for me." But instead, I'm back to something that really puts a gleam in my eye -

- penciling Volume 3.

I just finished the second scene of Chapter 8, and with no more distracting commercials or commissions, we're rolling on the rest of the book non-stop until it's done. Though we had originally planned to open Pre-Orders this summer, we have decided to hold off until more of the book is completed - we’ll be sure to announce when that time approaches!

Not that it will be terribly soon - we've still got the rest of Ch. 8 to pencil, all of it to color & shade, and all of Chapter 9 to tackle, which is over 40 pages in and of itself. But production will at least proceed unfettered from here on out. Keep an eye on our twitter, we'll announce the next Sneak Peek of production progress there.

Meanwhile, it's time to plaster this commercial all over creation.

Sneak Peek #21: Swatches Galore

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Volume 3 is back in action!

It seems as though trivial matters have delayed us at every turn this year - finishing a commercial here, a few jaunts to the hospital there. At one point I had to chase down a squirrel. (He was too lazy - he needed a lesson in survival! Liz and I cornered the hapless creature on a doorstep, thus proving humanity’s superiority to squirrel-kind. Feel free to share in my pride.)

But with all of that behind us, production on Volume 3 is now proceeding at a healthy clip. I’ve been knocking out pencils for the last few weeks, and I’m approaching the halfway point of Chapter 8‘s linework. But you know what’s more fun than hearing me prattle on?

Pictures.

Here are some warm up sketches I did when getting into the latest scene, getting a feel for some poses, props, and cameo characters.



The preliminary blue-sketches for one of the panels on the page.



We asked Namah if she wanted to be in Volume 3 or not, and she had this to say.



This is probably smashed down in size here in our blog - we’ve got a larger version up in our DeviantArt, FurAffinity, and Inkbunny accounts.

Some of the background characters will be recurring in future scenes and even future books, so it was necessary to do a lineup of swatches. We’re considering having these characters acting the part of a community charity outreach staff. I think they look the part.

As you can tell by the panel above, there’s a lot of work involved in this book - though production is in full swing, it still isn’t going to be done soon. But ratcheting Prelude down to half-speed is really helping, I must admit I’m noticing a big difference in how much book work I’m able to fit into a week now. So keep an eye on our blog or twitter for the occasional sneak peek, and you’ll have a front row seat as we get ever closer to a release date.



Commissions Opening!

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If you’ve been waiting for Dreamkeepers commissions to open, hark: Sales go live on our website next Saturday, August 20th.

This is very probably the last time we will ever open commissions online to all.

Prices, options, and FAQs are at the bottom of this blog - but before getting too excited, be sure to read about your potential wait time.

We’ve had commissions closed for years, and many people have been waiting for a chance to have artwork created by us. After they’ve waited so patiently, I just don’t have the heart to turn anyone away and tell them they’re excluded. For this reason, I’m not using a slot system, or auctioning a handful of spaces, or using any mechanism that would omit people. Instead, before our audience gets any larger, we’re opening the floodgates.

I’ll be selling commissions to any and all who want to have one. And then, because I don’t have infinite capacity, I’ll close them - probably forever. Future readers will simply have to miss out, this is for our current readership only, those who’ve found and supported us as we’re starting out.

But here’s the catch:

I still intend to spend most of my time finishing Volume 3 - and, after that, finishing Volume 4. I’m planning on doing perhaps one commission a month - which, if you do the math, means very, very long wait times, measured in years.

Purchasing a commission will be the equivalent of buying space in a long, exclusive waiting list. So be aware of this element before making any purchase, and don’t buy a commission if a long wait is unacceptable.

That’s the major downfall - everyone who wants a commission gets to buy one, but the wait time on the actual art will be undoubtedly long. (As a side bonus, the longer you wait, the better an artist I’ll be by the time I create your illustration.)

The upside of this plan is that it gives hordes of people a good motive to keep me from dying - something I’ve always wanted.

Though I do enjoy commissions, I love creating books even more - Dreamkeepers is what I want my focus in life to be. So, as mentioned above, this is very likely the last time I will ever open commissions like this. Get ‘em while they’re hot!



The wait list will be organized first come, first served. We will announce to the e-mail list earliest and then twitter the exact timing when commissions open on the site. After we get purchases organized, we will e-mail everyone a number, so they know where they are on the list. If you don’t get a number e-mailed to you within a week, be sure to contact us and make sure we got your order logged.


Here are the general commission categories:

Doodle - $5.
Example: http://dreamkeepers.deviantart.com/gallery/24562434#/d345ybb
The Doodle is just that - a very quick, rough pencil sketch signed by David. This is good for people that are on a tight budget, but still want to get some custom artwork and a signature.

Character illustration
Character illustrations include up to two characters in the initial price - more characters can be added for $10 each. The illustration has no background, or very simple background elements.
Rough sketch - $15
Example: http://dreamkeepers.deviantart.com/gallery/#/d2zcw1u
Finished pencil lineart - $30
Example: http://www.dreamkeeperscomic.com/Commissionviewer.php?pic=Sci-Fi%20Sniper
Finished colors - $50
Example: http://www.dreamkeeperscomic.com/Commissionviewer.php?pic=Windblown%20Couple



Full Background, Anything goes
These are the illustrations we’re most well known for - pulling out all the stops, and making a show-stopper. Anything you can imagine fitting into an 81/2 by 11 sheet, we can do.
Rough sketch - $35
Example: Imagine the finished lineart example below, but sketchier and with less formed details.
Finished pencil lineart - $50
Example: http://dreamkeepers.deviantart.com/gallery/#/d345yk1
Finished colors - $85
Example: http://www.dreamkeeperscomic.com/Commissionviewer.php?pic=Coyote%20Cantina


Finishing Previous Work- - $25
If we’ve created line art for you in the past, whether at a convention or from previous commissions, we will add finished colors to the illustration for $25.


Now for the FAQ’s - please read through these before e-mailing questions:

FAQ:

But I don‘t have enough money for a commission right now! I‘ll miss out forever, this is terrible!-
If you’re running low on money, don’t worry too much - we’re giving you guys plenty of time. We’re not going to close the door until after Christmas, sometime in January. So there’s plenty of time to earn some cash, or even use some Christmas money or something. And if you still can’t come up with enough, at least buy a $5 slot. Then when we get to your spot in line, odds are good that enough time will go by that you can afford to upgrade your commission to something better before we get started.

But I don‘t know what I want for my commission yet!-
That’s fine - in fact, we’re going to request that nobody tell us their commission ideas until we’re at their number, and actually ready to start their art - if we’re juggling 50 different ideas in our heads at once, that would be a lot to keep track of. So you don’t even need to have your idea for a commission finalized yet - just buy your spot in line, and we’ll see if you’re ready when we get to your number - and if you need a bit more time to decide, we’ll just do the next person on the waiting list and then come back to you.

Isn't there a way I can get a commission sooner? -
Actually, yes. We make exceptions when we're present at conventions. Conventions are the magical bubble outside of our limitation rules.
Convention commissions are drawn at conventions only, so they're limited to black and white pencil drawings, no color. We are also limited by time - we can't do take-homes, so it's first come first serve. Conventions are also exempt from waiting lists - while we’re at conventions, we ignore any waiting lists we adhere to at home.
Er... What kind of content do you allow in commissions - what if I wanted something possibly naughty? -
If you're tentative about an idea you're interested in, odds are very good that it’s perfectly fine. Just go ahead and buy your spot in line. We've been around the internet a few times, and nothing is going to shock us or weird us out. We can be open to some adult content assuming the customer is of legal age. And if, for whatever reason, we do in fact decline to undertake your commission, we’ll be sure to get you a full refund. We *might* decline, but we won't ever judge.

What if I get tired of waiting and want a refund?-
Once we get payment, that money could go towards book printing, marketing, or any number of things. So we’re going with a no-refund policy, unless of course we for some reason decline to do your commission. But that means definitely make sure you’re willing to wait before you make the purchase.

Sneak Peek #22: David Heaven - Blank Paper.

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And, after months of procrastination, I FINALLY caught up with my e-mail inbox today! That question you asked in July has now been definitively answered.

…I’m still waiting for it to rain medals outside.

My reply rate would likely be better, save for my dark, all-encompassing obsession of the past few months:

No, not that one -Volume 3 penciling.

I don’t have much to say at present, but progress is going good! Over 3/4 of Chapter 8 is now completely penciled and in the early coloring stages. I plan to have the all drawing for Ch. 8 finished by Halloween.

A few of our Prelude sketch updates were requested in a non-vanishing form, so along with those here are some samples of what’s been cooking:





Since I’m at a good point for a brief intermission, I’m taking care of some side-errands: E-mails, the fabulous Sneak Peek update you’re currently enjoying, creating the annual Halloween art, designing this year’s mystery sticker, hosting the contest rules, knocking out a couple of commissions, a small run of Preludes, and that assassination I‘ve been putting off.

So for a couple of weeks I’ll be attending to my grab bag of ‘you-should-really-be-doing-more-than-just-Volume-3-drawing-David-and-when-is-the-last-time-you-shaved’ items.

But once those are done, it’ll be time to finish the pencils on Chapter 8, and jump at last into the final Chapter of the book.

…That would be Chapter 9, for anyone of the non-counting persuasion.

In the meanwhile, keep an eye on our blog for the upcoming Halloween announcements, and watch our art accounts to see the appearance of our first completed commission.

Contest Results!

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HAPPY HALLOWEEN!

The results are in! It has been nothing less than a spectacular year for the contest. Trying to judge between the entries has been absolute hell for me - there are simply too many deserving pieces to make any 'right' choices for the awards. But regardless, choices had to be made. Check out the winners featured in the site gallery: http://www.dreamkeeperscomic.com/gallery_halloween.htm But by all means, check out the rest of the entries too! http://dreamkeepers-fans.deviantart.com/gallery/32472297 Everything from pumpkin carving to animation to illustration to CAKES are featured this year. While doubt over my capacity as a judge may well linger, there can be no doubt that Dreamkeepers sports some of the most creative and fantastic readers of any fandom.

Thank you again to everyone who sacrificed their time and creativity to help put together such a powerfully fun gallery!

More prizes are still to be distributed- keep an eye on the DA group's journal today to see who wins the reader-selected awards and huge stash of DA points!

Adding to the festivities is our annual Halloween Prelude special: http://www.dreamkeeperscomic.com/PreludeHalloween11.htm Because this homage was inevitable.

Small confession to the winners, I've been so focused on pencils lately that I haven't yet made the award beads... (Or replied to art account messages in months... ARG) I'll be crafting them in the next week or two, so I'll have to ask for patience while I get the prize packages ready. ...And I will get to messages in here EVENTUALLY, I just have a lot of things on my plate at present. Must eat them.

But in the meanwhile, I expect everyone reading this to eat excess amounts of candy today, because Halloween only comes around once a year. Have a great one! 8 D

Sneak Peek #23: Chapter 8 PENCILED

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OH HAPPY DAY! The pencils for Chapter 8 are completely finished! Dance party commences in 3... 2... 1...

Hmm. That never seems to happen the way I imagine.

But anyways, we’ve passed a nice milestone on V3 production, and if you wade through all my yammering here, there are pretty pictures to prove it.

I imagine some may be wondering just how close we are to finishing not a chapter, but the damn book. After all, it’s not like you guys get to curl up with new material every time I slap myself on the back for hitting a milestone. Well, to give you a snapshot of our progress, I made… A GRAPH! …No, it’s not boring. This graph is extreme. Note the rad text and exclamation points, please.
So as you can see by the bro-tacularly intense graph, we’re not out of the woods yet.

…Though I will mention that the end of Chapter 8 is already 89 pages in to Volume 3 - and Chapter 9 has a good 43 pages in and of itself waiting for me to get rolling on. Volume 1 was 98 pages total - so a part of our production time is due to the fact that V3 is big. Just friggin big.

There’s still a stretch to go - but since the commercial was finished this spring, our production has been going at a great rate!

Speaking of the commercial… AAAAUUUUGGGGHHHHHHHHHHHHBLOODCROWSHAMMERFINGERDOORSLAMFLOCKODUCKS!

…Mildly frustrated. Turns out the work of animating every frame was actually the easy part. Now that it’s done and ready to roll, hunting down a venue is proving bizarrely difficult. Sales reps and ad execs quail at my approach - e-mails go unanswered, phone calls vanish into an abyss, and… A 3rd item here would make for a nice rhythm to my complainy sentence, but I haven’t actually tried using a telegraph.

I never imagined it would be so hard to get people to take money and do their jobs. Perhaps those I previously contacted weren’t serious about hosting the commercial, and instead wound up losing an office bet when I actually came through with a finished piece to air. The world will never know.
Meanwhile, I feel like a kid with a loaded shotgun in front of a pinata - EXCITED - but then the thing keeps inexplicably firing blanks. I just want to take my damn shot.

…I do think I’ll track down a venue for this thing pretty soon, but experience has taught me not to announce anything that relies on other people until after they‘ve actually delivered.

There - now that you’ve been forced to taste the bitter sting of my disappointment, it’s time you were rewarded! Here are some teaser images from Chapter 8 so far.




Though the pencils for Chapter 8 are done, they were completed in an obsessive haze at the expense of a lot of other tasks. As a result, I’ve got a run of miscellaneous things to sweep up before ripping into Chapter 9:

Getting caught up on e-mails and the poor, poor, utterly neglected art account comments, 3rd quarter records and taxes for Vivid, the Prelude que is dry and needs refilling, need to get rolling on Commission slot #3 for November, of course get started making the Halloween beads for the winners this year, and if I’m going to at least attempt a new forum, now’s the time to get that rolling as well, before I fall into the sweet oblivion of endless Chapter 9 sketches. Also - I should possibly think about doing the dishes.

I’ll need courage for that - everyone please wish me fortitude.


New Digital Heaven

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We're approaching the magical month of December - and you all know what that means...

Christmas!

No! Well, yes. But-

It's the 5-year anniversary of Volume 1's first printing! 8 D And there's a big, fun announcement to commemorate the occasion:

Graphicly. Dreamkeepers is on it.

If rainbows aren't currently shooting out of your eye sockets, then odds are you don't know what Graphicly is. Let's see... Does anyone remember my 2009 article, http://vividstuff.blogspot.com/2009/04/article-6-action-road-to-new-market.html
where I was fantasizing about what the ultimate online comic venue might look like? Well, this appears to be it. It's basically taken our book downloads and put them on steroids. Steroids- take 'em, kids!

The Graphicly editions can be read on a dizzying array of devices - phones, tablets, desktops, you name it. They link in to facebook and twitter. They allow readers to rate their books, post reviews, and even leave panel-by-panel commentary for fellow readers to peruse. The reading format uses print-resolution graphics to facilitate panel-by-panel zooming. And perhaps best of all, the Graphicly format allows us to cram all kinds of special features into the digital books.

Liz and I recorded audio commentary tracks for the special-feature editions, included the original Volume 2 script, and I even dug deep and found some ANCIENT material back from before Volume 1 was published - deleted Volume 1 scenes. The deleted scenes had to be scanned in from some papers I dug up, the original files were lost a few years back. But they are finished, colored Dreamkeepers scenes.

We're really excited to have our books available in such a slick format - thanks again to everyone who has been reading & supporting us over the last 5 years. It's been very difficult, very fun, and I'm looking forward to presenting a lot more stuff over the next five!


...And speaking of new stuff, we are making headway on Volume 3- in fact, I graphed it. Check out some progress samples in our latest Sneak Peek: http://vividstuff.blogspot.com/2011/11/sneak-peek-23-chapter-8-penciled.html


Also, we're selling hats now. Um... Hats. Thought you'd want to know. http://www.dreamkeeperscomic.com/storeShirts.htm



And for the last news tidbit: As people from July can attest, my reply lag in art accounts has been atrocious this year. I can kinda keep up with e-mails on roughly a monthly basis, but I'm really face-planting elsewhere. Because I'm beginning to grudgingly admit that I'm not all-powerful, and I can't accomplish everything everywhere at once, common sense is gradually seeping in to my decisions. So we've invited the Dreamkeepers staff to help us answer questions and reply to messages in the accounts. They know as much non-spoiler stuff about the series as me, so the only real difference will be questions getting answered faster for everyone.

Commission-wise, I'm currently working on Slot 3 for November. Last month's commission is finished and delivered, so watch for it to pop up in here as soon as I take some time out to post it.

Anduruna in 2nd Life

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What is 2nd life? Well, it's like... It's like a video game. I think. Where you can have a house and stuff. There are also ponies and you can make piles of coins, called 'McDucklings'.

...Okay, so I know virtually nothing about 2nd life. This distinction makes me uniquely unqualified to start a Dreamkeepers-oriented community in there.

Fortunately, there are some DK readers who actually know what they're doing- (this bails me out so often...)

So I'm pleased to announce that there is indeed a Dreamkeepers 2nd-life community in the works! If you're a DK fan on 2nd life, this ought to be just up your alley. The effort is being spearheaded by Viscount Gyaku Darkblood and Rennac, so contact either one of them in there to be guided to the Anduruna region, and have a good time!

Sneak Peek #23: T-MINUS 33...

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Egads, it's been awhile since I posted something in here. I'VE BEEN DRAWING! You can't possibly expect me to DRAW and TYPE simultaneously! What do you think I am, some kind of warbling, miraculous wonder-freak?

Time for that dream to die.

Anyways. Status report, sir!
Chapter 9 pencils 25% complete, sir!
Progress continues to go well sir, T-minus 33 pages remaining to eliminate, we expect to have more good news soon, sir!
And because a world without pictures is a cold nightmare hell from which there is no redemption, here are some sketches so far:







It's actually getting tricky finding drawings I can show without encroaching on spoiler territory. Especially towards the end of the book, showing off what certain characters are up to can start revealing more than I'd like.

I'll just start zooming in reeeaaal tight on the art we display - from now on, progress samples shall consist of close-up shots depicting the tips of various characters' ears.

This week I knocked out 2 month's worth of Prelude updates, and I'm now finishing off commissions 5 and 6. This ought to free me up for a nice, huge slew of Chapter 9 penciling during the rest of January and February. I realistically expect the pencils for this book to be entirely finished by late spring or before, and then colors will be the final focus. Pre-Orders are coming this summer.

If anyone would like to see Volume 4 happen faster than Volume 3, help us out and spread the word about Dreamkeepers! The better V3 Pre-Orders go, the more time I can work on Volume 4 without minor issues like the fear of starvation complicating things.

Commission Last Chance

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Last call for commissions!

They close on Wednesday, the 25th - FOREVER.

Or, at the very least, until our current batch of commissions is done. Which ought to be, I don’t know, 20 years from now…

So, only get in this huuuuge line if you really, really want to be there for awhile. If you’re low on cash, you’ll have to scrape together at least the $5.00 sketch price to reserve your place in line.

If you want ‘em, they‘re here: http://www.dreamkeeperscomic.com/commissions.htm

But don’t want them after Wednesday. Or your world will be constructed of sad kittens.

YOU HAVE BEEN WARNED!

Talking! I does it good.

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We got to be on a podcast! Check it out: http://furcast.xanacreations.com/archive/fc-70

The guys over at Furcast were nice enough to let me in from the cold when I came scratching on the door asking for an interview. And interview aside, the rest of the ‘cast is quite an entertaining listen as well. So for some Dreamkeepery chit-chat and more, swing on over and lend an ear.


…And on that note, I have discovered that giving interviews is easy and I like it. Does anyone know of other podcasts out there that might be good for me to invade? Toss ‘em in the comments down there, and I can guarantee they will be pestered by an e-mail from me.


…For a brief V3 update, pencils are going great! I’ve got the blues and layouts done through page 112, which is the official halfway mark of Chapter 9. Once I finish the pencils to that point, I’ll toss an official sneak peek up with some art tidbits. 8 ) Thanks to everyone for your patience with this book- we’re getting there!

Sneak Peek #24: Halfway

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Alright... I got a full night of sleep last night, and it was awesome, and I think I'm coherent enough to write this. WORDS, DON'T FAIL ME NOW!

Chapter 9 pencils are halfway there! Page 112 was nailed yesterday, right on schedule. It was making it happen on my self-imposed schedule that turned out to be hell.

Not the drawing part- I love drawing. It was all the not-drawing that was tortuous. See, I have this kind of secret identity thing going... While by day I'm a mild mannered cartoonist, by... Other days, I don a spectacularly baggy uniform (Security guards were never imagined to eat fewer than 37 donuts a day) and enforce safety on the world. Duty turned out to be pretty clingy the last couple weeks, and was calling me quite a lot more than I prefer. There were parking lots- parking lots in dire need of security.

I answered the call, and let me tell you- those parking lots weren't going ANYWHERE while I was on the job. I watched the hell out of them.

Drawing, eating, sleeping, and gator wrangling all collided into the remaining time in my schedule and fought for dominance. Drawing won, and here we are!

Because in Anduruna they have quality entertainment, we’re proud to present to you… Trio-de-Fortress! The fictional crime-fighting trio with their own prime-time franchise. They’re our spoof-equivalent of superhero / action television programming… So they’re fully intended to be the most bone-headedly clichéd, simple concept imaginable. It was SO fun designing them. I believe Gorse mentioned them once in Prelude, but we haven’t had a chance to show them anywhere yet. …Yet.

The wiggly pile of delightful malice is, in fact, that rhyming monstrosity some of you may be familiar with already... We did a sample comic a few years back called 'Tendril's Demise,' and, yup. Here's his introductory iteration.

Tendril isn't his official name by the way. In order for things to rhyme constantly, one has to be flexible about such trifling details as names.


In other news, we FINALLY got to promote our commercial somewhere! After half a dozen unresponsive sites or outright rejections, we finally settled on what in all likelihood is the best initial venue anyways- Youtube.

The first salvo went well. Better than my worst-case scenario, worse than my rosy hopes. We'll be priming for another round fairly soon- only it will be BETTER! I'll probably blog about the upgrades as we launch, so keep an eye out.

In the meanwhile, don't forget the reader-initiated Valentine's Fanart contest is underway! If you don't have time to create an entry, do feel free to swing by the gallery and see what's cooking. And have a great Valentine's day!






Lost in Pencilvania

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We're alive! Still.

Sorry for being virtually mute online lately. E-mails are stacking up, and from all outward appearances we may as well have dropped off the face of the earth.

I've been lost in a glorious swathe of scintillating Volume 3 production.

...Where are the pictures, you ask?

On pieces of paper all over our apartment. Not online. YET. I'm taking a quick break to toss an update in here, but I don't want to take the time for a full fledged Sneak Peek because I'm SO CLOSE to finishing the pencils.

SO CLOSE!

Today I completed the pencils for page 130. The last page of graphic novel story in Volume 3 is page 133. (The whole book will be 144 pages, but that includes bonus concept art sketches and production notes and such. And those are a pushover once the actual story pages are finished.)

THREE MORE PAGES OF PENCILS LEFT.

Once I finish the last of the pencils, I'll take a breather and have a nice, big, draw-tastically visual Sneak Peek for you guys.

Colors are going great too- all but 9 pages of Chapter 8 are ready for shading, so once the pencils are finished I can tear right into lighting, textures, and final art.

Hang in there, it's coming together!

Sneak Peek #25: Pencils DUUUUNNNN!

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The Volume 3 pencils are done!

FINALLY.

...GRAPH.

Without further ado, let's see some samples:



...After working on V3 pencils for so long, it almost doesn't seem real that they're done. I started page one in... Checking planner... Damn. 2009. Rodmonsters. I feel a compulsion to launch into an explanation of why things have taken so long, but let's save that for when the book is actually finished. For now, I just want to savor actually hitting a concrete milestone, one that proves The End is Nigh, and show some more pencils.




...And I know I already tossed some of these on the Prelude off-week updates, but PSHOUGH. I wanna show 'em again.
A lot of the scenes required more than drawing- I frequently had to stop to put some design into the settings and props. Granted I'm no engineer, and my doodles wouldn't stand a hope of being feasible in reality. But I don't want to just thoughtlessly draw crap in in a fire-and-forget fashion as I blow through the book. I want to make things... Make... Sense. Like they look the way they do for a reason. I feel like the extra effort helps make the Dreamworld, within it's cartoony premise, feel more coherent and believable. For example, here are some of the doodles for the prop we gave Igrath in the above drawing:
The rear legs are longer to better absorb shock from firing recoil, so the thing doesn't risk tipping backwards after a heavy salvo. For hard-post sentry situations, there's a seat attachment. The flak shields on front are detachable, so if they can be replaced rapidly if battle damage renders them ineffective. There are also slotted retractable wheel mounts on the rear legs, and a front harness mount. Why would a weapons platform need a harness mount, you ask?

Ha heh, questions... Moving on.



Settings especially can require a lot more planning than meets the eye... This installation in particular required a complete top-down design before I even knew where to begin drawing. Also, I would like to point out that the staircase is collapsible and modular. Why build a staircase that can never go anywhere else?

The zig-zag outer wall design is reflective of military emplacements from the days of seige warfare. When the enemy is crowding against the base of a wall using it for cover, the angled wall system allows the defenders to continue pouring fire on them. I also tried to put some thought into a base setup that accomplished the main goals of the installation, one of them being storage... For example (This doesn't come up in the book, but I just thought it was cool) The springer cartridge storage area is flanked by water storage, so in the event of an accidental cartridge discharge, there's a natural barricade minimizing damage to the surrounding areas.

...I would like to imagine that our long production time on the pencils was due to all this fancy design development, but actually our production rate in past months is roughly double the average we had in years previous.
Switching Prelude from weekly to bi-weekly has, admittedly, been exceedingly helpful to V3 production. Additionally, notching the Joe Job from full to part time has helped incredibly. This ought to mean I can retain the fast pace on coloring, meaning the book will be done this year for certain!

Oh, also, I drew Grunn. Um, he took a lot of high-level design concept stuff too. In depth.

So the Volume 3 pencils are done. How close is the book to being actually, completely finished?

With pencils done, we just need to color the thing now.

The colors, both blocking and shading, are already finished on Chapter 7. The color blocking is nearly done on Chapter 8, there are only 4 or 5 pages which aren't fully blocked. Blocking is already started on many Chapter 9 scenes.

So, I need to do the shading on Chapters 8 and 9, and the blocking needs to happen on Chapter 9. After so long working in black and white, I'm thrilled to start making things dark, and shiny, and glittery, and chromatic, and-

But, alas, I have a few things to take care of first.

Before I jump into the shading blitz, I have to:
*Restock our Prelude que- don't wanna run out of updates.
*E-mails. I think there are about a zillion.
*Commissions. 7 and 8 are done, but it's time to get rolling on 9 and 10.
*Finances. Running a business requires keeping track of all sorts of businessy things - eSPECIALLY when it comes to taxes. What, you thought it was possible to draw some comics and sell them without paying off those people who didn’t contribute to any stage of the work- bureaucrats? Insert rant.
*New File Backups. I had an account with Megaupload where, after months of uploading, we carefully archived our DK files- until I took an arrow to the knee. And by arrow to the knee, I mean the federal government deleted my backups because... Hold on, there's a reason I'm sure. Because other people were sharing music files or something. I don't know. All I know for sure is that the people responsible for deleting Dreamkeepers have much, much more generous pensions than me- and their comfort is funded by taxes on my struggles for productivity. Regardless, I need to get our files backed up somewhere else, because I won't risk losing years of work to a hard drive crash. Let's just cross our fingers and pray nobody shares a Britney Spears song via the company I'm archiving with now, or all bets are off.

FIGHT THE MAN! Because women are scary.

Anyways, last task that needs wrapping up-

In the course of advertising on Youtube, I learned that one can promote a video of any length, it doesn't have to squeeze into a 15 or 30 second timeslot, the way traditional commercials do. So I'm tacking some extra content onto the end of our commercial before we fire it up again. Now, don't get your hopes up- more epic animation is not on the way. Do you want me to finish Volume 3 or not?! It's just a few extra minutes of persuasion, with some drawings added in to avoid a boredom-inducing blank rectangle. So nothing terribly fancy- because if it were terribly fancy, it would take too long, and I have a book to finish.

Thanks to everyone for keeping up with us for this long- we’re getting there!



ANTHROCON: Pre-convention Announcements!

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We return!

You may have noticed of late that we're exuding online activity on par with a winded slug.  There's a slew of finished commissions I've been meaning to post - not to mention Volume 1 pages, sneak peeks, illustrations, some exposition regarding our extended youtube commercial campaign, a blog organizing volunteer efforts, e-mails and art account questions in need of reply, whew...   I've been in the Color Cave.  It's nice in here.  Sparkly things happen. It's quiet and smells odd in the Color Cave.


But we'll be emerging from the Color Cave for that special annual event - Anthrocon! http://www.anthrocon.org/

And things have been going so well in the Color Cave, that at Anthrocon we will officially be opening Volume III Pre-Orders.  Volume III will be 144 pages long when it's done, which looks to be this fall at our current production rate.


To help con-goers budget their weekend, here are the prices for Pre-Orders and convention commissions:

Volume III Pre-Orders.
Standard: $25
Signed: $35
Limited Edition: $60

Standard includes a 1st edition copy of V3.  

Signed includes a 1st edition copy of V3 signed by Dave and Liz, with a little doodle on the inside cover.  It will be packaged in a decorative burnt paper sleeve, and includes a bonus sticker.

A Limited Edition pre-order includes a 1st edition copy of V3 AND a Limited Edition copy of V3.  Limited editions have a color variation on the cover, and there will only be 300 printed ever.  Both the 1st edition and the Limited edition will be signed, sketched, packaged in burnt paper sleeves, and the bonus sticker tags along for the ride.

Pre-Orders will be opening online after the convention - but I may delay until late July for the online sales to open, because I have a hankering to complete all the shading in Chapter 8 first, and I'm halfway there.

Convention Commissions:
Are done in pencil only, and considering our existing commission que, we can't accept any take-homes.  I'll have a limited number of slots per day, so it's first-come, first-serve.  THERE WILL BE BLOOD!

Rough Sketch: $10
Single Character drawing: $40
Anything I Can Draw on A Piece Of Paper: $80

If you're heading to Anthrocon this year, we look forward to seeing you there.  8 )


 






 

MOUSEGUARD - The RP of Epic Proportions

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I just finished my first ever tabletop roleplay campaign.

Which is rather surprising - For one thing, I didn't die in a spectacularly failed plan amidst a spray of blood and apologies.  (This 'living' result would be unexpected if you got to know the character I played.)

But it is also surprising because a year ago I had absolutely zero interest in roleplaying. 

If you've never played, you can probably relate to my mindset at the time.  I mean, what's the appeal anyways?  It's like a video game with no visuals that makes you do the math.  Who the hell needs that?  And the idea of playing a Mary Sue with stats just seemed... Indulgent.  I like good stories, not getting in a group and grinding through dungeons to level-up our imaginary abilities compensating for a lack of real ones.

And besides, I didn't have time.

But my friends were into it, and kept making such enticing overtures.
"David, it was so awesome playing - you wouldn't believe it, my character got into a fight with a crow!  It was insane!"
Well, yay for your imaginary person.  He shooed away an imaginary crow.  That sounds like it was tough.  I'm happy for you.

But they caught up with me in person before too long.  Out of town and away from my unending art obligations, I figured what the hell.  We sat down and played a little Mouseguard. 

At the time I figured I was primarily enjoying the good company - but 'playing' a 'character' was admittedly not what I expected.

There were no +1 Spells of Randomshit, no excessive math or laborious calculations, no haggling over an endless lexicon of gamer tricks and dice loopholes.  It was... okay.

It felt more akin to brainstorming Dreamkeepers dialogue, oddly enough.  Sort of like sitting around and acting out a rough draft together.

So when they encouraged me to develop my own character to play with them after the convention, I broke down and went for it.  I was hoping to spend as little time as possible playing, but figured allowing myself the occasional bit of fun could be permissible.

WORKAHOLIC DISCLAIMER:  I tend to feel guilt when engaging in things just for fun.  I should be working more.  What am I, some lazy ass who never wants to be successful?  Yadda yadda.  I WAS in fact doing color blocking and other Dreamkeepers work while playing, so I wasn't totally wasting time on having a pleasant life.  Alright, just had to get that out there...
So, I figured I would maybe play just a tiny bit because why not.

And then this happened:  

I did not see it coming.  

I was hooked.


Let me describe what it was not: 
It was not a joining of Mary Sues grinding for XP points.  It was not a series of disconnected dangers contrived to let us level up our characters forever.  It was not boring.

Let me describe what it was:
It was the most emotionally involving fictional experience I have ever shared- more engaging than films, novels, anything.  The world we were thrust into was believable, gritty, and threatening.  The people we met within it were distinctive, motivated by their own concerns, hopes, and fears.  Our own characters were no Mary Sues - but imbued with delightful imperfections, driven not to level up, but to pursue goals and story arcs.

And there were story arcs- it felt exactly like I was in the midst of a novel as it unfolded.  Except rather than reading what would happen next, we could struggle to change the events.  In fact, to have even a chance at survival, intelligent struggle was not an option.  We were compelled to draw upon every ounce of initiative and cunning we could muster.  

Sometimes it was not enough.

I can't give enough credit to our brilliant GM (Game Master, the dude who runs everything except the player's characters) and the other players - good stories don't happen by accident.

Now, fear not - I'm not transcribing an exhaustive narrative summary of our campaign here.  That's not an entertaining way to convey a story.  But I do want to share select anecdotes that help illustrate why a curmudgeon like me wound up falling in love with tabletop roleplaying games…role-play in general really.  So come with me, if you will, for a brief foray into the charming and bloody world of the Mouse Territories...  

I played Sliver (aka Tug, aka Haft, etc, etc...)- the desperately proactive, inhibition-impaired little fugitive with a heart of gold and the self-preservation skills of a lemming.  




 His struggles and schemes resulted in our group coining the phrase "Pulling a Sliver," to denote achieving a spectacularly catastrophic failure.

I began the game as an innocent outlaw, on the run and scheming to clear my name by any means necessary - when I ran into a Guard Patrol:




 Gawain, tender paw training under patrol guard Seelah, master of angst and body counts disproportionate to his size.

 Seelah, a calm presence when she's not fanatically wielding a halberd into a weasel's face.















Jim, the steadfast and questionably unenthusiastic patrol leader.

















 Rifter, the somewhat jittery but brilliant doctor.


Threun, a latecomer to the campaign and scout of the mouse guard who moves through weasel ranks like a shadow.














...Lucrezia was not a player character, but she insisted on being included here.  She's... Persuasive.

















Our group was soon thrust into calamity, when a routine patrol to the western border town of Pebblebrook revealed the brunt of a brutal weasel invasion.

The scent border desecrated, Pebblebrook besieged, and Machiavellian traitors at work amongst the mice - combined with the conflicts within our own patrol - made for a thrilling tale.

I distinctly remember the first scene where I became utterly immersed in my character - when I wasn't playing as a fearful character but felt actual, tangible fear myself as the scene unfolded.

Scouting in the forest around Pebblebrook, hidden, I saw as a war party of six towering, armored weasels swaggered into the field outside of the city walls, brandishing steel.  But they were not alone.  Being yanked forward with them were four ragged, chained mice - one of whom Sliver immediately recognized - Lona. 

A companion from past hardships, and more than that.  In a world of mice who would kill Sliver for knowing his true identity, she had shown him kindness.  She had believed him when nobody else did.  

In a grating boom of a voice, the weasel commander casually assailed the wall.  "You will surrender Pebblebrook to us - and we will allow you to leave in peace.  Until you do, we will kill prisoners outside your walls, one every minute.  And come back to do the same tomorrow. We await you decision."  With that, the weasel turned to prepare the first execution.  The militia mice manning the walls, severely undermanned, watched on in horror.  There was nobody outside the city, nobody who was there to help in time - nobody except for me.

There was no cover for a stealthy approach.  I was armed with a few stubby knives and a tinker's cloak.  Against six trained, vicious weasel soldiers, easily five times my height, there was no chance.  But I couldn't stand by and watch them kill Lona - I couldn't.  It would be better to die than to live knowing I had done nothing.

So trembling, Sliver stood up, and stepped out onto the field towards the weasels - without a plan, a real weapon, or a hope.  Alone. 

But if there was even a chance to save Lona...

Reading about it here is one matter - I can't really convey what it was like.  But imagine, if you will, how you would feel if you really were in similar situation - say, hiking in the woods, and finding yourself compelled to walk towards a group of snarling, enraged grizzlies in the middle of a field to save your sibling. 

That was how it felt.



Emotional investment is one thing - but it takes more than feelings to stop a merciless invading force.  
It was time to invest a bit more...

One of the surviving prisoners from the field revealed the location of the weasel war-camp…and recounted grimly that scores of mice were being held captive there.

Although, with the weasels, captives and rations could be used interchangeably.  We had to do something.

Our Guard patrol planned a vague raid... get out there that night, save the prisoners, and somehow make it back to Pebblebrook with them.  Hope that the weasels didn't notice us during the escape, or that if they did, we could somehow out-fight and out-run an entire camp of enemies.

This plan terrified Sliver - there was so much that could go wrong with it - and at the same time, so much opportunity...  

My conniving mind began to whir with possibilities.  The militia in Pebblebrook was under-strength, but it still wasn't nothing... And the weasels were sure to be pursuing the prisoners.  This would leave their camp undermanned...  

Guilt-ridden over the events on the field, quivering with energy, Sliver laid out a war-plan for Walden, the militia captain:  

I planned to cause a distraction north of the camp, drawing as many of the weasels out as possible.  This would help the patrol's prisoner raid.  The rescuers carried bundles of spears, to arm the prisoners upon their release and increase our fighting capacity.  They would escape to the south.   Waiting south would be a rearguard of militia archers to cover their flight.  And then, with the weasels strung out to the north and south, the main body of militia troopers would strike the camp in force - crushing them at their weakest.  

This plan didn't go at ALL according to plan, of course - Sliver wound up stuck on a pole in the center of the weasel camp, injured, bound, roasting slowly over the fire.  Fortunately Sliver was the only one who 'pulled a Sliver,' and in the end the captives were saved, and the weasel camp scattered.  

...That's when we found their war-maps.  With the other camp locations marked in red.  Surrounding Pebblebrook.

I could recount anecdotes all day, but you get the idea.  This roleplay involved deep emotional investment, creative problem-solving, and so much more that I don't have time to properly convey.  The story was magnificent.  Not all of us survived.  The character arcs poignant.  There was friendship, suspicion, betrayal, bone-deep secrets, poisonous murder, gory battlefields, and even an unlikely romance at the core of it all.  And, in the end, against all odds... 

Suffice to say, I now have an entirely different view on roleplay after being Sliver.

In fact, Sliver personified something that I came to love about the roleplay experience - that it was not about winning.  It was not about 'beating the game,' or 'being the most powerfulest.' It was about playing a character truly, whatever the outcome, to contribute to an engaging story.  I feel that, when done right, roleplay games are not really games at all.  They are stories.  The dice and such are merely tools used to determine how certain actions play out.  

And failure didn't result in 'losing' the game.  On the contrary - it improved the story.




The goal of a game is to win.  The goal of a story is to be true.




The designers of Mouseguard seemed to understand this - because the most important element to your game character isn't a stat.  It's your core Belief and Instinct.  It's what motivates you.  And it's what makes stories matter.

If you're like I was and never gave a second thought to RP, I'd advise you to think again.  It's monstrously entertaining, creates fantastic memories - and frankly, when done right it helps build writing skills.  Learning to be in-character is critical to good writing, after all.  

Find some fun, creative friends and try it out.  If you don't have open-minded friends in the area, fear not - our entire campaign was conducted through Skype.  The internet is a great thing.

Mouseguard has a roleplay game available here: http://www.mouseguard.net/books/role-playing-game/
Based on the Mouseguard graphic novels by David Peterson. http://www.mouseguard.net/

I do have some advice to give regarding setting up a good roleplay campaign:

* Variety.  Confer a bit with the other players.  You want variety with the personalities of your characters - if everyone is a grim warrior, that gets old fast.  Someone could be bubbly and superficial, someone else pained and withdrawn, another sarcastic and cutting.  Work together to have a varied cast.

* Injustice. If there is a wrong to right, then you have direction for your character.  Make sure your character desperately wants, needs, something.  Something personal to them.  If your character doesn't care about anything, then you're not going to be experiencing much in the way of engaging emotion.  Characters who care are more fun to play.

* Secrets. There should be some between your characters.  If there's no mystery about anyone in the group, then there's nothing to uncover.  And if that dark spot in their backstory has ramifications that are personally significant to others in the group, all the better.  Work with the GM to see if plausible drama can be worked into the backstory.



So that's my Mouseguard / roleplay spiel!  I wanted to share, even though it doesn't necessarily relate to Dreamkeepers.  







Although...

It does make one wonder.

What would a Dreamkeepers roleplay game be like?








DK on Critiquing Comics

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Dreamkeepers has been featured on the podcast Critiquing Comics!  http://deconstructingcomics.com/?p=2440


Clear-eyed, useful critiques can be very hard to come by these days - but the guys at Critiquing Comics deliver.  Hop on over and give it a listen, and if you’re inclined to comment on their podcast, go for it!  It’d be nice for the reviewers to know their insight is both heard and appreciated.

…And in other news, we’re back from Anthrocon!  This year was hands-down awesome.  

I’ve got a slew of pencil commissions I ought to post soon.  In fact, catching up on posting in the accounts is now officially on my ‘to do’ list.  

Once Chapter 8 is completely finished, I’ll be throwing a truckload of art up in the accounts, catching up on e-mails, and of course - finally - unleashing Volume 3 Pre-Orders online.

I’m in the color cave - but when I come up for air, fun shall be unleashed.

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